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Thread Statistics | Show CCP posts - 2 post(s) |

Captain Dragotahl
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Posted - 2006.08.09 02:37:00 -
[1]
ok by DESIGN shields are meants to take a lot of damamge over a short period of times. Wheres armor tanks are meant to tank less damage but last for longer engagements. An apoc for example can run its tank nonstop with guns blazzing indefinately, but a raven with an equal amount of hp tanked cant hold that tank forever because cap will die. Now this doesnt mean that shield tanks cant be held indefinately, but it does mean that shield tankers cant keep their best tank running nonstop. Shield tanks are extremely cap sensative, and anyone who thinks that one is better then the other obviously doesnt have enough experience with either to know the difference. The only thing that I think is a little bit off balance is the amount of skills it takes for pure shield tanks to train up in comparison to the armor tankers out there, but the skills given to shield tankers were meant to balance it a bit since people were whining about amar ships being able to hold their tanks indefinately. I swear people dont remember things from the past if they seriously believe Caldari ships are so overpowered. This game is more balanced now then it has ever been, and I know ive been playing from the beginning.
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Captain Dragotahl
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Posted - 2006.08.09 02:55:00 -
[2]
again it all depends on what your doing and what your setting up for. Saying that amarr cant kill stuff and they suck is nonsense. Amarr are just as viable a race type as an any. Ive flown both types and can say from experience that your amar ships and tanks are going ot be a lot better when fighting certain npc's over caldari ships any day. And the same goes for pvp. Certain races are built to take down other race types and therefore are most effective. One race cant equally fight every other race, and it should be able to. If you think im wrong try taking a cerb against are friendly zealot and say goodbye to 230 mil. Caldari and shields have their benifits but so do their counterparts. Im glad that its not possible to fight every type of ship and every type of race equally with any race you choose. You have to study and know every race and every type to know what your going to run again and how you want to fight them before hand. Your best pvpers, npc hunters, you name it, know their oponents just as well as they know themselves.
Oh and saying that caldari only need to put an EM hardner on is dumb. With just that hardner on your gonna get killed by any vertern, especially veteran Raven pilots who know to use Exp in pvp.
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Captain Dragotahl
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Posted - 2006.08.09 03:15:00 -
[3]
lololol please tell me you did not just say that it was the same cap usage with both. Man i have both types with all skills at level 5 and im telling you shields take about double the amount of cap.
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Captain Dragotahl
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Posted - 2006.08.09 03:27:00 -
[4]
yes the heal amount is double, thus enforcing my ORIGINAL point. CCP made shield tanking to be a better tank over a SHORT period time. So in a gang fight if you get agro you can last longer then an apoc can so that your friends can take down the people attacking you. Armor tanking heals less, but is viable for a long term engagement. Each has their own benifits AND strenths. The fact that the shield tank cant be held indefinately like a armor tank can makes ALL caldari ships weak for long engagements when ships can tank your dps. If you cant get the dps to take down your opponent fast your going to lose since your tank wont last as long as theres. Which is the point since caldari ships have low dps in comparison. Its all in balance.
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Captain Dragotahl
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Posted - 2006.08.09 04:00:00 -
[5]
thats because base armor resists have ten more points then base shield resists lol. Its all balanced somewhere
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